10~15minutes of near-perfect controlled chaos. And then the last boss is a motherfucker, these should help. Stage 7 is short but brutally route-intensive, nowhere moreso than in the infamous Pit, which you should use this to neutralise. Stage 6 is the game's most sustained threat, and one of the most harrowing passages you'll find in any scrolling action game. Stage 5 falls back slightly - it can kill, but is largely neutralised by routing. Expect it and Stage 4 to push back a bit. Stage 3 is where the curve starts to ascend. Only the World revision has "NINJA SPIRIT" fade in - Saigo leaves it at the moon runes.Īs for stages 1 and 2, they're a giveaway. Saigo, meanwhile, has only one checkpoint per stage, at its midpoint - that's where you'll go back to. Ninja Spirit will send you back just a bit. This is most definitely the case on NTSCJ PS4 - I would be surprised if it differs overseas.Īn easy way to tell which one you're playing - die at a boss. Yeah, AFAIK, it's the JP rev - Saigo no Nindou - you get with ACA. A lot of these old arcade games, frankly, look like total ass in screenshots. ACA needs to do a better job advertising these games btw. If there's any specific info not listed there about stage 3, feel free to let me know. I will be reading through the archived posts from BIL and others in the index. I THINK Kusarigama might be best here, but I'm not too expert at doing the "I whip my hair back and forth I whip my hair back and forth" motions. I kill the ogre while retreating, but then the ogre respawns and now the gunners are on my ass again. Or I try to dodge the ogre and kill him, then they shoot me. But now there are these ashigaru fucks with tanegashima rifles, and their bullets travel fast! I try to run past them, then an ogre spawns and I die. I figured out sword was great for levels 1 and 2, and I could swing it to keep myself safe from projectiles. I do have all these options, but I'm a little confused about what does what. Just give the player control over all the weapons and their traveling speed and trust them to figure things out. I don't understand why more games don't do this. Reminds me of Thunder Force AC, a shmup I played only recently and loved. I like how the game gives you your weapons and lets YOU decide what to use. I'm a little confused about level 3 though. I was able to blast past the first two levels, so it's already a gentler into than a typical Irem memohell. So I'm stuck with NINJA SPIRIT instead of SAIGO NO NINDOU.įirst impressions are positive overall. Was a little surprised to see no region select from an ACA release. Based on the relentless shilling from BIL, I nabbed Ninja Spirit. Though it's a fun side mode, it streamlines the game's combat so much that I can't think of it as the centerpiece of the game. (I don't really find the scoring in the game very gratifying so I'm not really interested in it as a score attack game, but if you are that would make the stage select mode more appealing, I think.) I think the survival mode is really novel, and interesting to dive into at first, but it's incredibly imbalanced and ultimately devolves into accumulating elemental buffs and spamming your blitz - once it's been turned into a massive AoE attack - for easy crowd control. It is slightly long for a playthrough meant to be done in one sitting but the levels aren't long enough to make for interesting challenges when played in the segmented story mode or in the individual stage select mode. To throw in my two cents, though: I think the game is best played in arcade mode (once you've done a playthrough to learn enemy behaviors). Its player movesets, enemy movesets, and encounter design are all best-in-class, but it is a bit long for a single-sitting game and the bosses are pretty weak (though that might be par for the course for the series, only SOR2 had a bunch of great bosses).
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